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Tiny Island Hokora Shrine - Unreal Engine Asset Showcase

I made a little island with an Hokora Shrine on it, I wanted to create a more realistic environment, I also knew I wanted to create some fog effects.

The fog is a noise with a panner and a cameradepthfade node, plus an opacity map using Texture Coordinate with R and G channels separated and then multiplied together. To avoid the clear collapse between the fog plane and the other meshes, I used "Distance to nearest surface" node to make it 0 opacity near the edge of other meshes.

I used "Distance to nearest surface", Sine and Time node to get the ripple effect in the surface.