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Substance Designer Practice - Lovecraft Inspired

I wanted to get used to working in substance designer, so I was sitting down and making texture inspired by HP lovecrafts litterature.

I learned a lot of the basic of the program, nodes like histogram scan, light, curvesmooth, shape and tile sampler and blending diffrent nodes.
The most difficult part of the project was making the suction cup muscles.

I sculpted the back of the tentacle texture in blender and used normal to height to get a height map.

Tentacle Material Showcase

Tentacle Material Showcase

Wall Material Showcase

Wall Material Showcase

Stonewall Material Showcase

Stonewall Material Showcase

Background tentacle

Background tentacle

Background wall

Background wall

Background Stonewall

Background Stonewall

Texture showcase tentacle

Texture showcase tentacle

Texture showcase wall

Texture showcase wall

Texture showcase Stonewall

Texture showcase Stonewall